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HOMUNCULUS

Homunculus shot created for six week Signature Shot project. Roles included acquisition, FX design, groom work, lighting, texturing and compositing. Effects created using Houdini's Vellum and KineFX workflows. Groom produced using GroomBear. Textures created in Substance Painter and Substance Designer. Tracking and compositing completed in NukeX. Rendered in Redshift.

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